Trail of the Ancient Marks

Game 2 - Jesse's Perspective

After barging in on the ritual sacrifice of some sort of cult, we manage to shorten the ceremony and dice the leader up pretty quick. Serena is pretty sure that the metis girl is the so-called “Perfect Metis.” I’m not sure I’ve paid enough attention to the rumors and legends at this point, but she does look pretty disaster free at the moment. I lean towards killing her quick and letting the Veil stand, but something says that’s the rash and unwanted discision here. I’m still not sure why.

We bundle up and head back to the Cairn after I call Stalks the Wires Rhya for some quick advice. I can already see this will end in some serious trouble, but it’s the way to do it, so off we go. Los Bruja’s seem both excited and frightened by the prospect, and I try to impress upon them the gravity of our situation.

Heading back to the car, it becomes clear that Beau is absolutely out of his depth emotionally. He has no idea how to deal with the fact that he is a giant fucking lizard. He’s quivering in the back of the car, naked, and basically useless. It’s a shame given how useful he was in the fight. I let him lay there for the time being, but I’ve a feeling that this will need some sort of intervention in a few.

Arriving at Franklin Rhya’s, we pull out the metis and the survivor and bring them up to the house. There’s obviously a bunch of folks here. El Mero Chignon issues a call for us all to come to the Cairn. I’m SOO excited about this fact. Before this, I head out to the car and manage to talk Beau out of the car and into some quick clothes of FranklinRhyas. I’ve a feeling Beau feels like he’s being treated poorly by Franklin Rhya, which I don’t fuckin get. The man let him in his house and offered him clothes and an audience with the fucking king. He’s not even a damn werewolf.

Anyway, King Decimus Rhya is not happy. We have the immediate trigger happy reaction of all werewolves as the first action – kill the metis, it’s obviously a danger. Sorta surprisingly, Dianna-rhya is all about slaughtering her as veil breach. I suppose that’s the Warder default, but I kinda expected the kindler gentler CoG to come out. Guess not. That leaves me, Franklin Rhya, and Speaks Rhya and Greer Rhya all saying we should keep her alive. Speaks Rhya pops out with a contact who just happens to specialize in “Perfect metis”. What are the odds. (sigh)

We head out to drop off the metis with Helen of the Sept of the Wayward Star. She’s meeting us up near Chatt and we have a few hours to kill. The Bruja at this point get it in their head to go and touch base with their boss. Apparently they needed to get a new notebook for all the crazy werewolf stuff they’re trying to remember. On the way out, Franklin reminds me that our cult survivor is going to be dead meat. I think he thought I might care. oh well. We got some decent information out of him about the little Nephandi Cabal he’d be in, but really, he was small potatoes and knew next to nothing. blah.

So. Dr. Kimball invites us to his place and we start in some crazy magic mumbo jumbo about being marked by destiny. Duh. Marked for doom. I could have told the crazy Bruja that. Turns out all 5 of us are marked. 6 really, if I count sleeping ugly, the Metis. Doc is a member of some cabal of Dreamspeakers called Sentinels of Fate. Johnston is also a Dreamspeaker, though apparently not a Sentinel. There was also some blah blah talking about some Technocracy and Nephandi type names. They didn’t go into specifics but it’s not hard to suss out techno-baddies and Demonic-baddies.

Anyway, after a quick round of alone time with Ace in the bedroom, we’re off to deliver the Metis. I can’t help but feel like we’re in a bad situation no matter what we do with the metis, but so be it. On the way out there, the kid wakes up and we end up off the road in a quick intervention to explain where she is, who she’s with, etc. Tense, but Serena handles it pretty well. We drop the girl with helen and head back in.

Driving in, Serena’s family starts throwing out distress signs, which are then cut off. I high tail it into town as fast as I can, but I already know we are too late. Serena is about to be visited by the same problem that has hit the Glasswalker Kin and the Fianna Kin. It will not be pretty. She calls BorisRhya and asks him to go look into the situation. She calls the police to go check on it as well. I think this is dumb, but I don’t say much. she is not right yet.

Getting in, the chota is sitting in his car and I’m afraid he is dead where he sits. The door to Serena’s is off the hinge and the world is quiet in the predawn. The carnage inside is heartbreaking to see. They have strung up Serena’s family and made it look like Boris did it. The fact that Boris died in this is enough to give serious pause. All the blood is his and the families. They staged it well.

After we’ve been in for a few moments, it is as if the electronics wake up. There is a flood of texts and emails to Serena. The Alarm starts. It is as if our entrance has restarted time or popped a bubble of electronic warding. In retrospect, it felt like a delayed action. Like an effect hung on the area hnd ended, allowing life to proceed again.

Clean up starts immediately, as the police are on their way quickly. We retreat to my place after the explanations are in place and the police wrapped up. It’s a sad end to an active day and I can’t help but feel that the worst is surely still to come.



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